Nissan RB26DETT R34 GTR engine Low-poly 3D model
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The RB26DETT engine block boasts a massive displacement of 2.6 L, amounting to 2,568 cc, courtesy of its robust inline-six design crafted by Nissan. This powerhouse engine, specifically tailored for the 1989-2002 Nissan Skyline GT-R, has an iron engine block at its core and aluminium alloy cylinder heads with dual overhead cams and four valves per cylinder (24 in total), guaranteeing high-performance precision. Unlike other RB-series engines, the RB26DETT takes its air supply from six distinct throttle bodies - a setup comprising three pairs of 2-throttle assemblies meticulously joined together. Moreover, it features a parallel twin-turbo system equipped with a pair of T25-type ceramic turbochargers carefully managed by wastegates to restrict boost pressure within the boundaries of 10 psi (0.69 bar), although Nissan incorporates an inbuilt boost limitator on the Skyline GT-R model to keep the pressure below 14 psi (0.97 bar). Completely packed with all the parts that comprise a fully functional RB26DETT engine, this impressive digital reproduction serves as a precise and realistic replica of the genuine article found within the Nissan RB26DETT R34 GTR 2.6L vehicle. A masterpiece crafted to perfection, featuring an impressively low 41.305 polygon count. Boasting a detailed design comprised of no less than 71 intricate parts, all perfectly texture-mapped to create stunningly authentic visuals. Suitable for seamless integration within video game development platforms due to its optimized topological characteristics: * Form and proportions carefully modelled to reflect real-world dimensions with meticulous attention. * Incredibly detailed so as to pass close-up scrutiny without the need for supplementary smoothing modifications. * Geared towards efficient performance in gaming applications with no need for excessive optimisation. * Crafted into a compact mid-poly form with remarkable texturing detail, perfectly suited for rendering demanding visuals. Materials and textures have been diligently managed within 3ds Max files using industry-standard materials, coupled with an array of meticulously created texture maps and custom reflection surfaces that will greatly enhance the realism of rendered images. Every element in the scene has received precise naming according to standard organisational best practices for seamless project workflow. This remarkable model, created using cutting-edge technology and available for utilisation in the industry's leading design tools: * Originated from the industry-leading 3ds Max 2011 application with Mental Ray integration. * Designed with complete compatibility for use within earlier software iterations like 3ds Max 2010 as well as modern editions including the fbx, obj and 3ds formats. In the production phase of this project all render previews have been successfully produced within the renowned 3ds Max 2011 using the precise power of Mental Ray. This remarkable digital model represents an absolute, game-ready entity, ideal for efficient development as well as effective real-world visualisation applications running across all modern systems with the capability to be directly ported into all standard software configurations. Within this magnificent package of materials: * All parts and objects receive thoughtful names and descriptions reflecting precise engineering dimensions (System units - cm). * This rendering powerhouse offers multiple, user-definable lighting tools as part of its total assembly: a single 'sky-light', five strategically placed cameras in combination with a series of clever portal lights perfectly aligned for maximum illumination performance.
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