Nikon F6 Body Low-poly  3D model

Nikon F6 Body Low-poly 3D model

cgtrader

It is a mid-quality low-poly 3D model Nikon F6 Body used in various fields like game development, advertising, interior design, motion picture art, and visualization, etc.. Modeling was made by ortho-photos of real cameras that's why all details of the design are recreated most authentically. Ease of use is that the model consists of two meshes, it is low-polygonal (saves resources of your system) and has only one material. Whatever renderer you would choose to use, this model will always look realistic because of quality high resolution photo-textures . The competently thought out topology low-poly model in combination with detailed textures allows for a minimum amount of polygons get the maximum quality, which can be enough even for close-ups. For increase advanced realism, these textures are used: Specular, Glossiness, Bump and Emission for the luminous elements of the model (For example, screens, indicators, etc.). For the best Bump depth, we set Bump Multiplier is 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps set various reflective and dispersing capacities of different areas of the model that gives the effect of using more materials. Total of the main textures - 5. Resolution of all textures is 4096 pixels square resolution in .png format. Also, there are original texture files in .PSD format in a particular archive. Closing and Opening of cover menu buttons is animated by the simple rotation of cover mesh. The model was created in the 'Maya 2009' 3D program. The model has real-world scale in centimeters. All parts correctly grouped and named. Also, there is an adjusted render-scene created in the Maya 2014 with renderer plug-in V-Ray 2.40. This scene correctly opens in earlier versions up to the Maya 2012 with V-Ray 2.0 because it's saved in the .ma format. The render-scene includes 5 V-Ray Rect Light + reflectors. The V-Ray MTL material is assigned to model. On Timeline, set keys of model and Render Camera position relevant Preview Images. If you don't need these positions don't forget to delete animation keys from translation and rotation channels. To use the model in other 3D programs, there are scenes saved in formats: .fbx, .obj, .DAE, .max(2010 version). Note: This is a Low-Poly model, and it's not designed for the use of any smoothing modifiers.

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