Nikon AF-S Nikkor 50mm f 1-8G Lens Low-poly 3D model
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The high-quality low-poly 3D model Nikon AF-S Nikkor 50mm f/1.8G Lens has found widespread use in various fields, including game development, advertising, interior design, motion picture art, and visualization, among others. Its creators utilized ortho-photos of a real lens to accurately capture its design details. The result is an extremely authentic recreation that showcases the intricacies of this highly respected camera accessory. Ease of use is one of its key features. This 3D model consists of only two meshes, ensuring minimal strain on system resources due to its low polygon count. Additionally, it boasts just two materials – one for the lens body and another for the glass lens. No matter which rendering tool you employ, this model will consistently produce realistic results thanks to its high-resolution photo-textures. The thoughtfully designed topology combined with these detailed textures allows for maximum visual fidelity while maintaining a relatively low polygon count. This setup makes it an ideal choice even for close-up shots, where every detail counts. To further enhance the realism of the model, specular, glossiness, and bump maps are incorporated into its design. Adjusting the Bump Multiplier in Maya software materials or V-Ray MTL materials to values between 0.1 and 0.2 results in a depth that enhances this realism even further. These additional texture maps accurately represent various reflective and dispersing properties found within different parts of the model, thereby giving the illusion of increased material variety. In total, there are four main textures employed. All have a resolution of 3000 pixels square in .jpg format and can be easily adapted for use with the corresponding .PSD file. The creation process took place entirely within Maya 2009, ensuring an incredibly accurate representation of this camera lens. Dimensions conform to real-world scale measurements in centimeters, making this model extremely realistic. Parts are meticulously grouped and named for easy reference. What's more, there is also an accompanying scene set up specifically for the V-Ray renderer plug-in V-Ray 2.40, built within Maya 2014. This scene remains compatible with versions as old as Maya 2009 using V-Ray 1.5 due to its native .ma file format and the careful application of relevant render-scene settings. Six rectilinear lights, accompanied by their respective reflectors, work seamlessly in this configuration. All channels are expertly adjusted for preview images, minimizing unnecessary adjustments when transitioning from scene creation to rendering. If there is a particular aspect that isn't necessary in your final rendering – the keys and translation – don't hesitate to delete them, avoiding redundant animation files. Lastly, note that using smoothing modifiers will render the results undesirable due to the nature of this model as low-poly design.
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