
Niko - Oneshot
sketchfab
YEAR 2 CORE PROJECT 1 WEEK 1: Asset Design Check out this simple, low-poly, flat-coloured character I made in Maya using block-modelling and the paint vertex colour tool. We were tasked with creating a straightforward render of either a character or an environment from a 2D work, so I opted to bring one of my favourite game characters to life - Oneshot! I'm really pleased with how they turned out.
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