Nightstand Phileas Fogg houses the world 3D model

Nightstand Phileas Fogg houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 and later converted into every other 3D format possible. Native format is .skp, 3dsmax scene is in 3ds Max 2016 version, and it's rendered using Vray 3.00. Catalogue is 2014. Your child dreams of exploring the uncharted lands? Then give them a bedroom decoration that matches their adventurous spirit with a wooden nightstand just like Phileas Fogg from Jules Verne novels. Just as the hero out to conquer the world through this charming piece, your child can do the same by conquering their room's design with it. The wooden nightstand looks great with a lovely cotton curtain, making for an ideal setting for your little explorer. To complete the room layout, select the matching crib. Dimensions: Height - 60cm, Width - 40cm, Depth - 35cm, and Weight: 7 Kg. Product Ref No.: 117298 Price: €79. Model Statistics: Polygons - 53 The .skp file contains all the textures required for this model. If you're wondering how to extract these textures from the .skp file, follow the guidelines below: Sketchup (Free) Just export an image in your preferred format using File > Export > 2D Graphic option. That's it! Alternatively, File -> Export -> 3D Model will also work just fine when exporting as a COLLADA File (.dae) format. Click on Options and ensure that the box next to "Export Texture Maps" is checked. Locate the exported file in your computer directory and you'll find a folder with textures. C4D (Trial version works too) Importing the .skp file into C4D will generate a texture folder adjacent to the .skp file automatically. 3ds Max Upon importing the .skp file into 3ds Max, it saves all textures in ..3dsMax/scene/assets/images. You can find them there. Alternatively, export an fbx file with embed media option selected and you'll see a texture folder alongside your exported model. Rhinoceros 3D (Trial version sufficient) Import the .skp file into Rhinoceros 3D. Go to Panels > Material Editor, pick any material that features a texture on it, click the three dots in Textures section, and voilà! Your textures should now appear. Just copy them to any directory of your choice for later use.

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