Nightstand Eglantine Houses of the world 3D model

Nightstand Eglantine Houses of the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 and then converted to all other 3D formats. Native format is .skp, while 3ds Max scene is based on 2016 version, rendered using Vray 3.00. Indulge in the romantic ambiance of the EGLANTINE nightstand, perfect for furnishing your child's room with a unique decor. This beautiful wrought iron bedside has an old-world charm and a slightly matte ivory finish, paired with a glass top. For harmony and balance, consider pairing it with the EGLANTINE canopy bed or mattress superb bench, adorable sofa bed. Size (cm): H 49 x W 40 x D 40; Weight: 7 Kg, $110, price: €59. The model features 40,530 polygons. Textures can be found within the .skp file. How to extract textures from the .skp file? If you have one of the following software installed, it's a breeze. Follow these guidelines: Sketchup (Free) Simply export the image as your chosen 2D file under File/Export/2d Graphic - drop-down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version sufficient) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When the .skp file is imported to 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version sufficient) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures to any folder you like.

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