Nightstand COLETTE houses the world 3D model

Nightstand COLETTE houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8, then converted into multiple formats. Its native format is .skp. The 3ds Max scene utilized in this render is from version 2016 and rendered with Vray 3.00. The COLETTE wooden nightstand embodies a bedside table style reminiscent of XVIII century elegance. Constructed from aged mango wood, it exudes sophistication alongside classic interiors. A furniture line, the old rough wooden COLETTE range also features a clothier, a wardrobe, and a dresser to perfectly complement your interior. This product belongs to the Colette collection, characterized by solid mango pieces that beautifully combine refinement and elegance. Each item has been hand-slightly limed and maintains its natural appearance, featuring details such as turbulent lines, curved legs, sculpted cornices, and tops. Traditional handles in aged brass are sober, emphasizing the pure lines of this collection. Size: H 58 cm x W 42 cm x D 36 cm. Weight: 10 kg. More information can be found at http://www.maisonsdumonde.com/FR/fr/produits/fiche/chevet-colette-110399.htm - Ref: 110399, Price: € 99. Polygons: 484. Textures are located in the .skp file and can be easily extracted with certain software. Follow these steps if you have Sketchup (free version available): export the image as a 2D file under File/Export/2d Graphic. Alternatively: If you're using Sketchup, follow these guidelines to export textures: Export the model as a COLLADA File (*.dae) and make sure 'Export Texture Maps' is checked in the Options menu. This will create a folder containing all the textures next to the exported file. C4D users (even trial version) can simply import .skp files, which automatically generate a textures folder. 3ds Max requires importing .skp files, storing texture files at '..\3dsMax scene assets images.' Alternatively, export fbx with embed media selected. Rhinoceros 3D (with its free trial version), allows you to view material editor, where selecting any material shows texture information in '..AppDataLocalTempembedded_files' directory. Simply copy and paste these textures into any desired folder.

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