Night Light Teddy houses the world 3D model

Night Light Teddy houses the world 3D model

cgtrader

This 3D model was initially designed with Sketchup 14 and later converted to other 3D formats. Its native format is .skp, and the 3ds Max scene is compatible with version 2016, rendered with Vray 3.00 from 2014. Filled with gentle care, this pilot teddy broadcasts a soft and soothing light in your child's room. Placing it on a bedside table, the night light will provide comfort and reassurance at bedtime. To ensure a smooth transition to dreamland, consider using the sheep stuffed animal Songe. Size (cm): H 11 x W 8 x D 8 Reference: 143299, Price: $3.99 Textures are included in the .skp file. To extract textures from the .skp file: If you have any of these software programs, it is easy. Follow the guidelines provided: Sketchup (Free) 1. Simply export the image as your chosen 2D file under File/Export/2d Graphic - drop down option. Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is sufficient) 1. Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max 1. When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. 2. Alternatively, export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is sufficient) 1. Import .skp file to Rhinoceros 3D. 2. Open material editor (Panels->Material editor). 3. Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. 4. Feel free to copy and paste the textures to any folder you like.

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