
Night Drifting Car Track Vehicle Ride Drift Race Light 3D model
cgtrader
This scene features an animation of a car executing a turn. The environment relies heavily on proxies to minimize loading and rendering times. Full HD can be rendered in 30 minutes using a GTX 1060. The scene's look is developed primarily through procedural noise and seamless textures. Asphalt and its shader can be easily adapted for use in other projects, thanks to the linked structure and triplanar mapping at a specific scale. If you have any questions or concerns, please don't hesitate to reach out. This scene was created using 3DS MAX 2017/2020 with Redshift 3.0. The timeline spans from 1001-1064 for the scene as well as Alembic's. Mesh lights are used in conjunction with camera rays, while proper Redshift Rectangulars handle lighting duties and can be easily denoised. All optimization is geared towards Optix use, ensuring a seamless experience without spec-refraction noise or random fireflies. Procedural rain droplets animate across the car paint, responding to the car's movement in real-time, creating an immersive experience that simulates the sensation of sliding on wet asphalt.
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