Nidoking - Pokemon
sketchfab
I made Nidoking jump into battle as a personal challenge. I'm really fond of the Nidoking design, especially the early artwork created by Ken Sugimori. Here's my attempt at this spiky bad guy landing a crushing blow on an unlucky opponent. Zbrush was used for sculpting. 3dsMax was utilized for retopology and unwrapping. Substance Painter and Photoshop were employed to add textures. Maya was used to create the rigging and posing.
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