
NEWPORT TV cabinet houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 before being converted to various other formats. The native file format is .skp, while the 3ds Max scene uses 2016 version of 3ds Max rendered with Vray 3.00 Ref: 146066 Dimensions (cm): H 45 x L 160 x PR 45 Weight: 31.60 Kg Featuring a large flat surface, this gray TV stand will provide ample space for mounting your screen. Designed with simplicity and functionality in mind, this wooden TV stand also includes two drawers and two compartments for storing hi-fi equipment. The decorative detail of its black metal shell handles provides an attractive contrast to the color of the furniture. You will appreciate: the holes at the back of the compartments to neatly organize all of your cables. This TV stand is also available in a white finish.\nRef: 146066, Price: ⬠299.90\nPolygons: 197 \n\nTextures can be found in .skp file\n\nFor those with one of the following software tools, extracting textures from the .skp file will be straightforward, and these guidelines will walk you through each step.\n\nSketchup (completely free to use)\n\n Simply export the image as your chosen 2D file type using the File/Export/2d Graphic - drop-down option in Sketchup. This can also be done via an alternative route: \nGo to File -> Export -> 3D Model. Then select Export as a COLLADA File (*.dae) and ensure that 'Export Texture Maps' is checked in the options panel. Go to the exported file location and in the directory you will find a folder containing all the textures.\n\nC4D (a trial version of C4D is sufficient)\n\nWhen the .skp file is imported into C4D, it automatically creates a new folder containing all the necessary texture files alongside the .skp file itself. To do this in C4D:\nImport .skp file to C4D. The program will instantly generate this folder. You can now see it next to your .skp file.\n\n3ds Max (no purchase or subscription needed)\n\nOnce you've imported the .skp file into 3ds Max, all the texture files will be stored in ..\3dsMaxsceneassetsimages folder inside. An alternative is to export fbx file with embed media selected, resulting in textures appearing together in a single folder along with the fbx file.\n\nRhinoceros 3D (a trial version is also acceptable)\n\n Import .skp into Rhinoceros 3D then open material editor. Now you will be able to see all textures inside your 2d and click on any material name to check out its details. Select a texture by clicking in the panel's left lower right button; next time, open texture from materials list that you already imported (or select this same .skp file) using right upper left three buttons to export as texture.\n\nAfter finding textures it will automatically save and transfer into your preferred folder so they don't stay within their AppDataLocalTemp location. Feel free to move or copy them there!
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