NEWPORT TV cabinet houses the world 3D model

NEWPORT TV cabinet houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 software and then successfully converted into numerous other 3D formats. Native file format is .skp, and 3ds Max scene utilizes 2016 version of the 3Ds Max platform, rendered using Vray 3.00 rendering tool Ref: 146063 Dimensions (cm): H 45 x L 160 x PR 45 Weight: 30 kg The white TV stand presents an expansive plateau allowing ample space for screen installation. Boasting simplicity and functionality, this wooden TV stand also features two drawers and two niches specifically designed for hi-fi equipment. Deco detail highlights a contrasting black metal shell handle that beautifully complements the furniture color. Key benefits include holes in the back of the niches facilitating easy cable organization. This versatile TV stand is available in both white and gray variants, catering to individual tastes Ref: 146063 Price: $299.90 Textures can be located within the .skp file for your convenience How to extract textures from .skp files If you possess any of the following software applications, the process becomes effortless Follow these easy-to-execute guidelines: Sketchup (complimentary) Export image in desired 2D format under File/Export/2d Graphic - drop-down option. Alternative method: File -> Export -> 3D Model. Save as COLLADA File (*.dae) file. Click Options and verify that Export Texture Maps is activated. Proceed to exported file location. Within this directory, you will find a folder containing all textures. C4D (Trial version satisfies the requirement) Importing .skp files into C4D automatically generates a separate folder with embedded textures adjacent to the .skp file. 3ds Max Upon importing .skp files into 3ds Max, textures are stored in the ..\3DsMaxsceneassetsimages directory. Additionally, you can export an fbx file with embed media option enabled, which creates a folder containing textures alongside the fbx file. Rhinoceros 3D (Trial version is adequate) Import .skp file into Rhinoceros 3D and access the material editor (Panels -> Material Editor). Select any material possessing a texture, click on the texture name, then click on the three-dot button to display all textures within the ..\AppDataLocalTemp\embedded_files directory. Feel free to duplicate the extracted textures into any preferred folder for further convenience.

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