
Newport the corner cabinet houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 software and then converted into other 3D formats. Native format is .skp and the 3dsmax scene is 3ds Max 2016, rendered with Vray 3.00. Seeking a modern and sleek wooden shelf? The Newport white wood shelf offers a stylish corner cabinet with unique charm. This coastal-style corner shelf invites you to unwind in style. It pairs well with an end table for harmonious living space. This product is part of the range Newport: From matte white to bright colors or pure decor! The realization of stencil taupe customizes the collection's aesthetic. Handles made from shell-shaped satin black iron contrast beautifully with the white furniture. Juxtaposing slats on drawers, tops, or sides adds a new level of sophistication and charm. Size (cm): 210H x 90W x 58D Weight: 37 kg http://www.maisonsdumonde.com/EN/en/products/details/corner-newport-116852.htm Ref. 116852 Price: $359 Polygons: 103 Textures are found within the .skp file. How to extract textures from .skp file? Using one of these software platforms is easy. Follow these steps: Sketchup (Free) Export your image as a 2D file under File/Export/2D Graphic option. Or, Go to File -> Export -> 3D Model. Choose a COLLADA File (.dae) export option. Click Options, ensuring 'Export Texture Maps' is selected. Locate the exported file in the directory and you will see a folder containing all textures. C4D (Trial version enough) Importing .skp into C4D generates a textures folder alongside your original file automatically. 3ds Max Upon importing .skp into 3ds Max, textures are stored within .3dsMaxsceneassetsimages. You can find them there. Additionally, export fbx files with 'Embed media' selected in the export window to generate textures within an additional folder. Rhinoceros 3D (Trial version enough) Importing .skp into Rhinoceros opens a material editor. Select any material featuring texture and click on it in Textures section, allowing access to all available textures, found in the ..AppDataLocalTempembedded_files directory. Copy or paste textures anywhere desired.
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