NEWPORT shoe cabinet houses the world 3D model

NEWPORT shoe cabinet houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp, 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Ref. 146065 Dimensions (cm): H 95 x W 90 x PR 32 Weight: 32.60 Kg This white shoe cabinet will fit easily in your driveway. With plenty of storage, this wooden furniture will allow you to store between 12-16 pairs of shoes. Deco detail: its black metal shell handles that contrast well with the furniture color. You will love a sober and modern look, easy to marry all the styles of decoration. In style, discover the Copernicus white shoe cabinet.\nRef: 146065, price $249.90\nPolygons: 260\nTextures can be found in .skp file\nHow to extract textures from .skp file?\nIf you have any of the following software, it is easy to do. Follow these guidelines:\nSketchup (Free)\nJust export the image as your choice of 2D file under File/Export/2d Graphic - drop down option.\nAnother way:\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\nC4D (Trial version is enough)\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n3ds Max\nWhen .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected in export dialog window, so it automatically generates a folder of textures together with the fbx file.\nRhinoceros 3D (Trial version is enough)\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on texture name in Textures section, click on three dot button. You can now see all textures; it should be in the ..AppDataLocalTempembedded_files directory.\nFeel free to copy and paste textures to any folder you like.

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