
NEWPORT shelf houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted into all other 3D formats seamlessly. Its native format is .skp, while the 3dsmax scene is based on 3ds Max 2016 version, rendered using Vray 3.00. Housed within the Houses Furniture World collection, this model is part of the New 2012 range. Are you looking for a compact cabinet to showcase your ocean-inspired holiday memories? Look no further than Newport. This elegant white wooden shelf features three narrow shelves and is adorned with decorative braces on its sides. At the bottom, a convenient drawer awaits, making it ideal for use in classic or traditional settings. As part of the Newport collection, this cabinet is available in both large and small models. The range itself offers a variety of designs to suit different tastes: from soft matt whites to vibrant deco options and vice versa. A subtle stencil taupe finish adds an extra touch to the collection. Black satin shell-shaped handles add a sophisticated contrast to the predominantly white furniture. The interplay between horizontal slats on the drawers, tops, or sides of certain furniture pieces creates a unique charm and boosts the overall appeal of the range. With dimensions (cm) H 180 x W 70 x D 40, this piece weighs in at a substantial 25.10 Kg. Find out more about Newport at http://www.maisonsdumonde.com/FR/fr/produits/fiche/etagere-70-cm-newport-121728.htm, Ref: 121728. Available for purchase at €229. The 3D model boasts 337 polygons and can be found along with its textures within the .skp file. To extract the textures from this file: * If you have Sketchup installed, export your chosen image as a 2D file under File/Export/2d Graphic. Alternatively, go to File -> Export -> 3D Model and ensure that 'Export Texture Maps' is enabled. * When exporting the file in COLLADA Format (\*.dae), look for a folder containing all the textures alongside the exported file name. * If you are using C4D (free trial sufficient), importing the .skp file into your software automatically creates a folder with associated textures. * In 3ds Max, when the .skp file is imported, its texture files can be found in ..3dsMaxsceneassetsimages. You also have the option to export an FBX file with embed media enabled (selectable during export) which will generate a textures folder along with your FBX file. * For users of Rhinoceros 3D software (a trial version is enough), you can find the imported .skp's texture files within the Material Editor panel (located at Panels->Material editor). By selecting any material that has a texture on it and clicking the 'three dot' button next to its name, you will see all associated textures which can be located in ..AppDataLocalTempembedded\_files. Feel free to copy or paste these to your preferred directory. Happy 3D Modeling!
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