
NEWPORT service houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and then converted into other 3D formats as needed. The native file format is .skp, and 3ds Max scene renders at 2016 version using Vray 3.00 for HOUSES FURNITURE WORLD, released in 2013 NEW. Serving a functional storage space, the Newport bar comes with convenient built-in shelves to store items out of sight. The white wood finish furniture features a tray, two drawers and fixed shelf at the bottom. Essential to any home, this compact piece easily fits into any room of the house. Discover the matching hot seat and entrance furniture Newport in the same collection. This product belongs to the Newport range: From the subtle tone of matt white to the bold color of a colorful deco or blue gray for added drama! A custom stencil taupe or white writing adds a unique touch to the collection. The satin silver or gray black iron shell-shaped handles stand out against the furniture. Adding charm to the pieces, slats on drawers, tops and some side furniture contrast nicely. Dimensions (cm): 83 x 56 x 35 Weight: 13.50 Kg http://www.maisonsdumonde.com/en/fr/produits/fiche/desserte-de-bar-blanche-newport-129726.htm#ref_129726 price € 129 Polygons: 316 Textures are available in .skp file To extract textures from the .skp file is easy with any of the following software. Simply follow these steps: With Sketchup (free): Export your chosen 2D file under File/Export/2d Graphic - drop down option. Another way to export: Go to File -> Export -> 3D Model and select a COLLADA File (*.dae) as output format. Ensure that "Export Texture Maps" is selected. Go to the exported location and locate the folder with the exported file name containing all textures. C4D (even trial version will do): Importing .skp into C4D automatically creates a folder of textures adjacent to the .skp file. In 3ds Max: When importing .skp, 3ds Max stores texture files at ..\3dsMax scene assets images. Alternatively, you can export as fbx with "embed media" selected for automatic generation of texture folder. Rhinoceros 3D (also trial version): Import .skp file and access material editor. Select any material featuring textures, click on the texture name, then press the three dot button. Your exported texture is now visible in the ..\AppDataLocalTemp embedded files directory, and you can easily copy or paste into any desired folder.
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