
NEWPORT GREY DOUBLE CHEST houses the world 3D model
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This 3D model was originally created using Sketchup 8 before being converted to various other 3D formats. Its native format is .skp, while a 3dsmax scene renders it in 3ds Max 2016 with Vray 3.00 CATALOGUE 2014. Featuring generous proportions, this double dresser offers six spacious drawers, each suitable for all your linens. Painted a smooth gray, the cabinet easily blends with white or natural wood furniture. Discover also the convenient dual functionality of Noirmoutier. This product belongs to the range Newport: From sleek matt white to illuminate a very colorful deco, blue gray, or add some personalized charm by painting it stencil taupe or customizing it with white writing! The shell-shaped handles in satin silver or dark gray iron perfectly contrast with the furniture. The combination of slats on the drawers, tops, or sides adds an additional charm and boosts the range's style. Size: H 85 x W 160 x D 50 cm, weight: 57 kg\nRef. 139143, Price €449.90, Polygons: 855 \n\nTextures can be easily found in the .skp file\n\nIf you have any of these software programs, follow these easy steps to extract textures from the .skp file:\n\nSketchup (Free)\n\nExport the image as a 2D file by choosing File/Export/2d Graphic from the dropdown option.\n\nAnother way is to go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Check the box for Export Texture Maps in the Options button, then navigate to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Even the trial version will work)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen you import the .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find the textures there. Alternatively, you can export an fbx file with the embed media option selected (in the export dialog window), which automatically generates a folder of textures along with the fbx file.\n\nRhinoceros 3D (The trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D and then open material editor (Panels->Material editor). Select any material that has a texture on it, click on the texture name in the Textures section, and click on the three dot button. Now you can see all the textures; they should be located in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder of your preference.
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