
Newport entrance furniture houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 before being converted into other formats for maximum compatibility. Its native format is .skp, while 3dsmax scenes are compatible with version 2016 of the software, and rendered using Vray 3.00 for precise results. Give your entry hall an airy feel with the Newport cabinet door's white coat. This modern furniture item combines functionality and style, providing ample space to store coats, gloves, scarves, and more. Match it up with a complementary coffee table for added charm. The product is part of the range Newport: Choose from matte white options to add some colorful flair or intensify an existing neutral palette. Stencil taupe text adds an extra touch to this versatile collection, where handles shaped like shells in satin black iron perfectly contrast against the crisp white finish. Some models feature additional appeal through their side panels, making for a more appealing piece of furniture. Measurements: H 190 x W 110 x D 40. Weight is approximately 40 kg. The design inspiration and color palette behind this product can be seen at http://www.maisonsdumonde.com/FR/fr/produits/fiche/meuble-d-entree-newport-50140314.htm. The unique code number for this model is 501.40314, priced at ⬠359. When you export this file as a COLLADA file from Sketchup using the guidelines below: You can extract the textures directly: In order to get the texture from .skp file: if you use sketchup go under File -> Export, drop down on the 2D graphics option and then follow through to complete it. Another simple step, import it into your COLLADA file. Click Options then go for Export Texture Maps under File->Export. This is easy peasy. In C4d import .skp as an option. If you open Sketchup there should be folder with texture. Or in the 3ds max import the scene into and when .skp file has been imported it will automatically save to ..3dsmaxsceneassetsimages, a quick solution if need. You can also do the export to FBX but it may slow your workflow. You might not have tried using Rhinoceros, go there ->import file panel with option C4D which was imported to make sure they show the image and in text name look for texture and then double tap for image which would help show it as images. Lastly remember you can copy or paste images of those that show so it will take your .skp image right back into any location
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