NEWPORT DINNER TABLE 160 GREY 3D model
cgtrader
This 3D model was originally created using Sketchup 8 software and later converted to all other popular 3D formats with native format .skp. The 3ds Max scene is designed in 3ds Max 2016 version, rendered with Vray 3.00 and inspired by the catalogue of 2014 marine design themes. A beautiful gray wooden table brings freshness to your dining room, adorned with decorative metal braces on each side that easily coordinate a classic or modern decor theme. Painted in matte gray, this dining table effortlessly unifies family and friends for enjoyable gatherings. You may also discover matching metal wood tables and the Arcachon product line. This table is part of the Newport collection which offers versatility from smooth white to bold colorful decors and shades of blue-gray that give a lift-off design feel. The realization of stencil finishes like taupe or white enables customizing the range with individual style and personality. Intriguing satin silver shell-shaped handles or gray black iron elements create stunning contrast with the furniture, adding an extra touch of elegance. Juxtaposing wooden slats on some of the pieces, such as drawers or tops, adds charm and unique character to the collection. With precise dimensions (cm) H 78 x W 160 x D 85 and weighing only 41 kg, this table fits easily into your dining space. Get ready to bring this product home, priced at €249.90 (reference code: ref 139173). This model boasts 100 polygons for seamless rendering and offers ample details that can be easily adjusted. Textures are readily available within the .skp file. To extract these textures with ease: - Users with Sketchup (available free) should export the desired images as a 2D graphic using the File/Export/2D Graphic function. - Alternatively, export it as a COLLADA File (*.dae) in Sketchup and ensure 'export Texture Maps' is checked. This will automatically create a folder containing all of the textures within the exported file location. - C4D users can import .skp files, which automatically generate a textures folder next to the .skp file. - 3ds Max offers two methods: upon importing the .skp file into 3ds Max, texture files will be stored in ..\3dsMaxsceneassetsimages; alternatively, when exporting an fbx file with 'embed media' selected, it automatically generates a textures folder along with the exported fbx file. - Rhinoceros 3D users can import .skp and locate textures within the material editor. You can now see all of your available textures within ..AppDataLocalTempembedded_files; feel free to copy them into any desired folder location.
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