
Newport cooking houses of the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted to every other 3D format available. Native format is .skp, 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Newporte, kitchen Atlantic element 5, the Edison table, Bistro suspension, the chair - glass wall element, width. 120 x prof. 37 x high. 70 cm. Ref: 118476. Price: €189 - Wall unit, width. 60 x prof. 37 x high. 70 cm. Ref: 118475. Price: €99 - Element bottom, width. 60 x prof. 60 x high. 88 cm. Ref: 118472. Price: €189 - Down element 4 drawers, width. 90 x prof. 60 x high. 88 cm. Ref: 118473. Price: €269 - Cabinet under sink, width. 120 x prof. 60 x high. 85 cm. Ref: 118474. Price: €299 - Atlantic table, width. 200 x prof. 100 x above. 78 cm. Ref: 110594. Price: €690 - Edison suspension, width. 95 x diam. lampshade 25 cm. Ref: 117058. Price: €159 - Bistro chair, width. 44 x prof. 49 x high. 84 cm. Ref: 115951. Price: €69 - This product belongs to the range Newport. The realization of a stencil taupe writing customizes the collection. Handles shaped shell satin black iron contrast with the white furniture. Juxtaposition of slats on drawers, tops or side of some furniture boosts the range and brings additional charm. Polygons: 35,048 Textures can be found in .skp file To extract textures from .skp file: 1. If you have Sketchup (free), simply export image as your choice of 2D file under File/Export/2d Graphic - dropdown option. 2. Alternatively, go to File -> Export -> 3D Model. Export it as COLLADA File (*.dae) file. Click on Options button and ensure Export Texture Maps is checked. Go to exported file location. In the directory, there should be a folder with the exported file name containing all of textures. 3ds Max: When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there or export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. C4D: Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. Rhinoceros 3D: Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on texture name (in Textures section), click on three dot button. You can now see all textures, it should be in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.
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