NEWPORT child convenient houses the world 3D model

NEWPORT child convenient houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8, then seamlessly converted into a wide range of 3D formats. Its native format is .skp, while the 3ds Max scene is set up in 3ds Max 2016 and rendered with Vray 3.00 version from 2014. The Newport gray dresser effortlessly brings a warm and modern marine atmosphere into your child's room, making it an ideal storage solution for contemporary interior design. Pair this convenient piece of furniture with a bunk bed or matching dresser to create a harmonious Deco space. This product belongs to the expansive range of Newport styles, ranging from sleek matte white designs to vibrant, eye-catching color options and soft blue-gray tones that are perfect for adding some extra flair. Whether you choose a stencil taupe finish or crisp white with custom lettering, the resulting look will surely make your collection stand out. The contrasting shell-shaped handles in satin silver or rugged gray-black iron add a touch of elegance to the furniture, while the slats on the drawers, tops, or sides bring an extra charm and a sense of authenticity to the overall design. Size: 100 cm H x 124 cm W x 51 cm D, weight: 38 kg, ref number: 117303, price € 399. Polygons: 230. Textures are easily accessible within the .skp file. If you have any of the following software installed on your system, extracting textures is a breeze. For users with Sketchup: Export the image as your preferred 2D file using File/Export/2d Graphic dropdown option in Sketchup. Alternatively, Go to File -> Export -> 3D Model and choose to export it as a COLLADA File (.dae) file. Click on Options and make sure that Export Texture Maps is selected. After exporting, go to the directory containing the exported file. There should be a folder with all of the textures, which you can then easily copy or paste into any desired location. For C4D users: Importing .skp file directly into C4D generates a separate folder containing textures alongside the .skp file itself. For 3ds Max: When you import the .skp file into 3ds Max, it saves the texture files to the directory ..\3dsMaxSceneAssetsImages. You can also export fbx files with embed media option selected in the Export dialog window, which generates a folder containing textures alongside the fbx file. For Rhinoceros 3D users: Import .skp file into Rhinoceros 3D and open material editor by clicking on Panels->Material Editor. Select any material that has a texture applied and click on the three dot button next to the texture name in the Textures section. This should reveal all the textures, which can be found within the directory ..\AppDataLocalTempEmbedded_files. Now you're free to copy and paste these textures to whatever folder suits your needs best.

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