
newport bed 2 places houses of the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and later converted into multiple other 3D formats. Native format is .skp, while a 3dsmax scene exists in 2016 version rendered by Vray 3.00. Sober white wooden beds from Newport suit every interior style. The simplicity and elegance of its forms enable a tone-on-tone decorative harmony or a more vibrant decoration with playful colors to add dynamism to the room. Regardless of your preferred style, this adult bed guarantees ultimate serenity and comfort. This 160 cm long white bed is also available as a crib in 90 cm version. The product belongs to the Newport range: From subtle matt white to add vibrant hues to any decorative style or emphasize an all-white interior! Customized taupe stencil writing accentuates the collection, while shell-shaped black iron handles stand out against the pristine white furniture. Interspersing slats on drawers, shelves, or side panels of select furniture elevates the range and imbues it with an additional charm. Specifications: 121 cm (H) x 172 cm (W) x 213 cm (D). Weight: 63 kg. Ref. 50140286: 399 euros. This item contains a staggering 14119 polygons. All textures can be found within the .skp file. To access them, follow these easy steps with any of the listed software: **For Sketchup (Completely Free)** * Simply export the image as your preferred 2D file from File/Export/2d Graphic - Drop-down menu. * Another option: * Navigate to File -> Export -> 3D Model. Choose to save as a COLLADA File (.dae). Ensure that Export Texture Maps is enabled. Open the exported file directory, where you'll find all textures neatly organized in a folder named after the exported file. **For C4D (Trial Version Okay)** * Importing .skp files into C4D automatically creates a textures folder next to your .skp file for effortless access. **In 3ds Max** * Once your .skp file is imported, textures are stored within ..3dsMax/scene/assets/images. * Alternatively, you can export the fbx file with embed media enabled. This action generates a separate textures folder alongside the exported fbx file. **For Rhinoceros 3D (Trial Version Permitted)** * Import .skp files and access materials via the material editor (available under Panels -> Material editor). * For each material with texture applied, select it in the Textures section, then click on the three-dot button. A window opens to reveal all embedded textures, located within ..AppDataLocalTemp/embedded_files. * Feel free to duplicate the textures as you like for further usage or distribution.
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