
New York city house low poly 3D model
cgtrader
Building a Low-Poly New York City House in Blender 2.80 is a task that can be accomplished by anyone who has some basic knowledge of computer-aided design and 3D modeling software. To begin with, the user needs to create a new project in Blender 2.80 and select the "Low Poly" preset from the drop-down menu under the "Create" tab. This will set up the necessary settings for creating a low-poly model. Next, the user needs to create the basic shape of the house by extruding a cube. The cube should be scaled down to about 1/4 of its original size and then moved to the origin point (0,0,0). The user can now start adding details such as windows, doors, and a roof. These elements can be created using simple shapes like cubes and cylinders. The user needs to make sure that all the details are properly aligned with each other. One of the most important aspects of building a low-poly model is to keep the polygon count as low as possible while still maintaining a decent level of detail. This can be achieved by using techniques such as triangulation and mesh merging. In addition to the above steps, the user also needs to add some texture mapping to give the house a more realistic look. This involves creating a texture map and then applying it to the model. The user can use software like GIMP or Adobe Photoshop to create the texture map. Finally, the user needs to render the image in Blender 2.80. The rendering process can take several minutes depending on the complexity of the scene and the computer's hardware specifications.
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