
New Corrupted Shinnok
sketchfab
As a die-hard admirer of Shinnok, I set out to craft his corrupted variation while maintaining his original human design intact, drawing inspiration from Marco Nelor's concept art - huge thanks for the spark. This creation was born from his in-game corrupted version, reimagined and redesigned using transparency techniques, then overlaid onto a hand-painted body base sourced from another game's assets. With careful re-weighting and rigging for posing, he now stands as a fully usable model! I'd be overjoyed to see him sport this design if he ever makes his comeback... Technical details: -Made up of multiple components: de-helmeted Shinnok head crafted by me + extensively reworked layered armor from Corrupted Shinnok + hand-painted/resculpted Shinnok body base created by me. All brought together with customized rigging. -Massive texture work involved, including repainted diffuse maps, new specs/norms, and a color scheme overhaul. I aimed to transform the monstrous demon form into a cohesive armor set - hope it paid off!
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