Nespresso Magimix M220 poster production Frdric Tabary Designer 3D model

Nespresso Magimix M220 poster production Frdric Tabary Designer 3D model

cgtrader

This 3D model was originally designed using Sketchup 6, after which it was converted into every other available 3D format. The native file type is .skp. The 3dsmax scene is compatible with the 2016 version of 3ds Max and rendered with Vray 3.00. High-pressure pump: Operating pressure - 19 bar Electronic control of temperature using a thermoblock Automated feature: Backlit buttons for programming the desired cup length, either Espresso or Lungo The device has a removable grill for preparing latte macchiato Easy operation made possible by a compact design Ergonomic ejection of used capsules is facilitated by lifting the handle The backlit container can store up to 15 used capsules Removable water tank with a capacity of 1 liter Additional features: A large storage space that comes in handy Furniture can be set up near the machine, allowing users to conveniently place their mugs within reach, as demonstrated in the provided illustration for the Nespresso Cube (and other similar designs) Number of Polygons: 2124 Texture files can be located inside the .skp file Instructions for extracting textures from the .skp file follow. Please refer to your software tools below if you are looking for ways to make this process easier. If you have any of the following programs installed on your system, the procedure will become much more straightforward. Follow these steps accordingly: Sketchup: The program is available for free You can export an image in 2D by navigating to File -> Export -> 2d Graphic from the drop-down option. Alternative approach 1) Select "Export 3D Model" from the options under File 2) Set the output format to COLLADA (*.dae) 3) Make sure the option for "Export Texture Maps" is enabled in the options panel 4) Go to the location of the exported file, where you will find a folder named after the exported file, containing all your texture files. C4D Using even just a trial version of C4D, it is simple to access your textures. When importing the .skp file into the application, it creates a folder with the corresponding textures alongside the original file. 3ds Max The imported .skp file can store its textures in a pre-designated directory - usually something like ..\3dsMax scene\assets\images To find the exact location, try the following: - Select "Export FBX File" from the menu - Check off the box next to "Embed media option" In the export window Rhino 3D (even a trial version of this software will suffice) Once the .skp file is imported into Rhino 3D, follow these instructions: - Click on "Panels" -> Material editor from your interface Find and select any material with a texture attached to it - Tap on the texture name in the textures section - Click on the three dot icon next to it.

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