
Neon Ceiling Lamp 1
3docean
A premium neon ceiling lamp 3D Model, the first in my impressive collection; comprising two meticulously crafted objects (emitting tube, frame), each boasting its own unique non-overlapping UV Layout map, Material, and PBR Textures set. This production-ready 3D Model comes equipped with PBR materials, textures, and a non-overlapping UV Layout map, all carefully provided in the package. Quads only geometries (no tris/ngons), no poles are used to ensure seamless rendering. Easily customizable: UV unwrapped geometries allow you to create new Textures (or modify existing ones) using the UV Layout maps provided in the package (as png with alpha). Each Object, Material, or Texture within the package has a distinct, meaningful name. PBR Textures files are included in a subfolder within the BLEND and MAX (VRAY) archives, alongside scene files. Made in Blender 3D 2.79 (Cycles materials) and in 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), then expertly exported to other formats. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x, while the second image was rendered in V-Ray Next 4.02.04 for 3DS MAX 2019 (native file format). Discover 13+ promo images within this description: nr. 1 - rendered in Cycles (Blender 3D 2.79) nr. 2 - rendered in V-Ray Next 4.02.04 nr. 3-4-5-6-7 - rendered in Cycles (Blender 3D 2.79) nr. 8-9 - wireframe images nr. 10-11 - screenshots from the Blender 3D scene, showcasing the UV Layout nr. 12 - a screenshot with rendering in 3D Studio MAX 2019 + V-Ray Next 4.02.04 other images: UV layouts (at least one) Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), BLEND (2.79 with Cycles materials). Two Objects (meshes) are complemented by two PBR Materials (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures crafted with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles are used; 32106 vertices, 31984 quad faces (63968 tris). Real-world dimensions; scene scale units: meters in Blender 3D; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. PBR Multi-Engine Textures Pack included: within a zipped folder, you'll find the PBR Textures set for a variety of rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you'll be able to edit the Textures or simply drag-and-drop the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to obtain a game / production-ready asset! IMPORTANT - Main renderings made in 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials) and in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/de47cb3b844c4e12b91425f0181ef625
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