Neon Ceiling Lamp 1 3D model

Neon Ceiling Lamp 1 3D model

cgtrader

A neon ceiling lamp 3D model heads my collection, including two objects with non-overlapping UV layout maps for each. The textures and materials are PBR-ready, production-level quality, and come with quads-only geometry (no tris/ngons) and no poles. Easily customizable, the model's UV unwrapped geometries allow you to create new textures or modify existing ones using provided UV layout maps (in PNG format with alpha). Each object, material, or texture in the package is named distinctively. PBR textures are included in a subfolder within BLEND and MAX archives, along with scene files. The model was created in Blender 3D 2.79 using Cycles materials and 3DS Max 2019 with V-Ray Next 4.02.04 materials before exporting to other formats. A variety of promo images showcase the model's rendering in both Cycles (Blender 3D 2.79) and V-Ray Next 4.02.04 for 3DS Max native file format. These include 13+ images, featuring renders, wireframes, UV layout screenshots, and more. The model includes formats like 3DS, FBX, OBJ, scenes in 3D Studio Max 2019 (V-Ray Next 4.02.04 materials), and BLEND with Cycles materials. It features two meshes, two PBR materials (in Blender Cycles and 3D Studio Max V-Ray scenes), UV unwrapped non-overlapping UV layout maps, and UV-mapped textures. Texture resolutions are 2048x2048, and the model was made with Substance Painter 2. With a uniform scale object (scale applied in Blender 3D, 100% scale in 3DS Max), real-world dimensions, and scene scale units in meters for Blender 3D and centimeters for MAX, this model is ready to use. Textures are stripped in the 3DS Max scene. Additionally, a PBR Multi-Engine Textures Pack is included, featuring textures compatible with Cycles for Blender 3D, Vray for 3DS Max, Unity 5 Standard Metallic, Unreal Engine 4, generic PBR Spec Gloss workflow, and generic PBR Metal Rough workflow. Customize the textures or simply drag-and-drop the FBX/OBJ file along with desired textures into your preferred 3D modeling software or game engine to link them together for a game- or production-ready asset. Remember that main renderings were made using 3D Studio Max 2019 (V-Ray Next 4.02.04 materials) and Blender 3D 2.79 + Cycles with an HDR Environment Texture Image not provided in the package.

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