Naval mine

Naval mine

3docean

Human: Naval mine 3D Model. The model consists of three individual objects (naval mine; modular chain; concrete) that can be easily removed or modified, allowing for the creation of additional copies of the chain. Each object has its own non-overlapping UV Layout map, Material and PBR Textures set. This production-ready 3D Model is equipped with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. The model features quads-only geometries (no tris/ngons), making it easily customizable. The UV-unwrapped geometries allow for the creation of new Textures or modification of existing ones using the provided UV Layout maps (as png with alpha). Each Object, Material, and Texture in the package has a unique, meaningful name. The model was made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures were created in Substance Painter and exported for PBR, V-Ray, Unity, and Unreal. Promo images are included, with the first image rendered in Cycles (or Eevee) for Blender 3D 2.8x. There are 11+ promo images available in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80), nr. 7-8 wireframe images, nr. 9-10 screenshots from the Blender 3D scene showing the UV Layout, and other images featuring UV layouts. The model consists of three Objects (meshes), three PBR Materials, UV-unwrapped (non-overlapping UV Layout map provided in the package), and UV-mapped Textures. The UV Layout maps and Image Textures resolutions are 2048×2048; PBR Textures were made with Substance Painter. The model features polygonal, QUADS ONLY (no tris/ngons) geometries with 65729 vertices and 65706 quad faces (131412 tris). Real-world dimensions are included, with scene scale units set to cm in Blender 3D (Metric with 0.01 scale). Uniform scale objects were applied in Blender 3D. A PBR Multi-Engine Textures Pack is also included, containing textures for various rendering engines or game engines: Cycles (or Eevee) for Blender 3D, Vray for 3D Studio MAX, Unity 5 Standard Metallic, Unreal Engine 4, and generic PBR Spec Gloss and Metal Rough workflows. Main renderings were made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package.

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