
NATURALISTE showcase houses of the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 before being converted to all other 3D formats. The native format is .skp, and 3ds Max scene uses 2016 version of 3ds Max, rendered using Vray 3.00. HOUSES FURNITURE WORLD was designed in 2013 to display all treasures uncovered through travel at the discretion of their owner. Choose Naturalist metal showcase to exhibit valuable items collected over time. This copper metal showcase has four fully glazed sides with walls and adjustable shelves made of tempered glass, functioning as a showroom for prized possessions. Complete your cabinet with five frames from the Natural History series. Dimensions are H 150 x W 100 x D 40 cm. To display all treasured belongings unearthed through travel at leisure, choose the Naturalist metal showcase. The copper metal showcase is fully glazed on four sides and features walls and adjustable shelves of tempered glass. This setup acts as a showroom for prized possessions. Complete your curio cabinet with the five frames from the Natural History series. Size: 150 cm high by 100 cm wide by 40 cm deep. To extract textures from this .skp file, follow these guidelines: 1. If you have Sketchup software available: a. Simply export the image as any 2D file using the File/Export/2D Graphic option. b. Alternatively: i. Go to File -> Export -> 3D Model ii. Export it as a COLLADA file with .dae extension iii. In the options, make sure that 'Export Texture Maps' is enabled iv. You will find a folder containing all textures in the exported file location. 2. If you have C4D software available: a. Importing the .skp file automatically generates a folder with textures next to it 3. If you have 3ds Max available: a. The texture files are stored in the ..3dsMaxsceneassetsimages directory b. Alternatively, export an fbx file with embed media option enabled i. This will create a folder of textures alongside the fbx file 4. If you have Rhinoceros 3D available: a. Import the .skp file to open it in Rhinoceros 3D b. Go to Panels -> Material Editor and select any material that contains texture c. Click on the texture name in the Textures section, then click the three dots button i. This should display all textures, which can be found in the ..AppDataLocalTempembedded_files directory d. Feel free to copy and paste the textures into any folder of your preference
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