NATURALISTE library 3D model
cgtrader
This 3D model was originally created with Sketchup 8 software and then converted into all other formats for maximum compatibility. The native file format is .skp, which can be opened in 3ds Max 2016 without modification. When rendered using Vray 3.00 software, this bookcase shines like new. Houses Furniture World brings you the best home decor solutions with our Wooden and Metal Bookcase 130 Naturalist. This elegant bookcase is divided into two separate compartments to hold your prized possessions. The adjustable shelves can be customized to display three of your most valued items at any time. The modern oblique window allows you to view your belongings from a new angle, adding style to any room. But that's not all; this bookcase comes equipped with six functional drawers - one single drawer and three double drawers. Each compartment has ample space for storage. With its collector's cabinet design, this piece is sure to attract the eye of even the most discerning buyer. Don't forget to check out our other stunning creations, including Black Library Haussmann. Size: 230cm H x 130cm W x 50cm D Find more information on Maisons du Monde at www.maisondumonde.com/en. Ref: 129776. Price: €1,499 This model uses a total of 520 polygons to achieve maximum realism. All textures can be found within the .skp file. If you want to extract these textures for further use, there are several options available: If you have Sketchup, you can export any image as your chosen format by going to File > Export > 2D Graphic. Alternatively, follow these steps in Sketchup: go to File -> Export -> 3D Model and choose COLLADA file as the export option. Click on Options and ensure that 'Export Texture Maps' is checked. Open the exported .dae file location. There should be a folder with all the texture files within. If you're using C4D, simply import the .skp file and a folder containing textures will appear next to the model. In 3ds Max, import the .skp file. All the texture files are stored in ..3dsMaxsceneassetsimages. You can also export an FBX file with embedded media enabled, which automatically generates a folder of textures together with the FBX file. Rhinoceros users can import their .skp file and open the material editor. Select any material with textures and click on the three dot button to access all the texture files located in ..AppDataLocalTempembedded_files.
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