
NATURALISTE corn houses of the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 and subsequently converted to every other 3D format. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 Enthusiasts of refined handcrafted furniture, discover the corn-counting naturalist. This beautifully crafted wooden seed box has twelve glass drawers to keep your books, ornaments, natural objects and personal creations perfectly organized... This finely crafted wooden storage furniture will captivate collectors of unique items. In a different style, also explore white corn-counting spices. Size (cm): H 85 x L 170 x P 45 http://www.maisonsdumonde.com/FR/fr/produits/fiche/comptoir-grainetier-bois-12-tiroirs-naturaliste-130783.htm\nRef: 130783 Price: €899\nPolygons: 1426 \n\nTextures can be found in .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it's relatively easy. Follow the guidelines below:\n\nSketchup (Free)\n\nJust export the image as your chosen type of 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options and make sure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version will suffice)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find the textures there as well. You can also export an fbx file with embed media selected (in export dialog window), which will automatically generate a folder of textures along with the fbx file.\n\nRhinoceros 3D (A trial version will suffice)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has a texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures; they should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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