NATURALISTE convenient houses the world 3D model

NATURALISTE convenient houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted into every other 3D format available. Native format is .skp, while a 3dsmax scene exists in 3ds Max 2016 version and is rendered with Vray 3.00. CATALOGUE 2015 Reference number 146980 Measures (in cm): H 85 x L 105 x PR 42 Weight: 50 kg Constructed from mango wood, this stylish classic design features three convenient storage drawers perfect for your room. This compact desk offers ample space to bend and work efficiently while the top shelf provides a convenient integrated small space below it. Decorative detail: Each drawer is equipped with metal handles and label holders to keep your items well-organized. Tip from us: Add some flair by placing decorative objects on top of this tray, why not consider Adelise box? Explore more with MANUFACTURE's compact line. Ref: 146980 Price: $399.90 Model includes 2229 polygons. All textures can be found in the .skp file. Need help extracting textures from a .skp file? Don't worry! Follow these simple guidelines to easily extract your textures if you have any of these popular software applications: Sketchup (Free) Export an image by going to File > Export > 2D Graphic. You can then select the type of file format that suits your needs. Alternatively, follow this easy method: Go to File -> Export -> 3D Model. Choose the COLLADA File (*.dae) option and click on Options. Make sure Export Texture Maps is checked. Locate the exported file in the folder with the same name as the .skp file. There you'll find a folder containing all the textures. C4D (A trial version will work) Importing your .skp file into C4D automatically creates a new folder containing all your texture files, right next to the original .skp file. 3ds Max When importing your .skp file into 3ds Max, it stores your textures in ..\3dsMax\scene\assets\images. You can easily locate them there. To make things even simpler, export your fbx file with Embed media selected and you'll find a new folder of textures right alongside your exported fbx file. Rhinoceros 3D (Trial version available) Import your .skp file into Rhinoceros 3D and open the Material editor. Select any material that has texture attached to it, click on the three dot button next to the Texture section, and voila! You'll find all your textures in the ..AppData\Local\Temp\embedded_files directory. Now you're free to copy and paste these textures to any folder of your choice!

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