Natural linen chair ELIZABETH houses the world 3D model

Natural linen chair ELIZABETH houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 before being converted into other 3D formats. The native format is .skp, while a 3ds Max scene renders using Vray 3.00 software. ELISABETH is the name of this exquisite table chair, which proudly takes its place as the queen in your dining room, no matter if you prefer classic or contemporary style! A sturdy wooden structure supports Linen and cotton padded covering, ensuring an incredibly comfortable experience. This elegant chair will surely captivate anyone in its natural linen color, making it perfect for any dining room. But that's not all; this luxurious chair is also available in other stunning colors: taupe, white, brown leather, leather, or ivory. Specifications: Height (cm) - 100, Width (cm) - 46, Depth (cm) - 58, Weight - 17 kg Ref Number: 110776 Price: € 129 Polygon count: 116 The textures for this model can be found within the .skp file. Extracting these textures is quite straightforward with the right software. Here's how to do it: Sketchup (Free) 1. Export the image as your preferred 2D format by selecting File > Export > 2D Graphic from the menu. 2. Another option is to go to File -> Export -> 3D Model, and then choose to export the model as a COLLADA File (.dae). Ensure that Export Texture Maps is checked in the Options dialog box. 3. Once exported, locate the folder containing all textures by following the path of the exported file. C4D (Even Trial Version Is Enough) 1. Import the .skp file into C4D to automatically generate a folder containing all textures next to the original .skp file. 3ds Max 1. When you import a .skp file into 3ds Max, it saves texture files in ..3dsMaxsceneassetsimages. 2. You can also export an fbx file with Embed Media option enabled (in Export dialog box), which generates a folder of textures alongside the exported fbx file. Rhinoceros 3D (Even Trial Version Is Enough) 1. Import the .skp file into Rhinoceros 3D. 2. Open Material Editor by going to Panels->Material editor. 3. Select any material with a texture applied, click on the texture name in the Textures section, then select the three dot button. 4. You will now see all the textures within ..AppDataLocalTempembedded_files directory, from where you can easily copy and paste them into any preferred folder.

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