narendra modi head 3d model Low-poly 3D model

narendra modi head 3d model Low-poly 3D model

cgtrader

Hello, thank you for the interest in this project! I'm sharing all files used here which are part of this project. These include: A Zbrush file featuring a high-poly model (5 levels of subdivision from low-poly to high-poly with displacement details + UV) and separated low-poly eyes (.obj). A Maya project fully prepared for rendering, including the head and eye models, textures, VRay materials, X-gen hair, lights, and render setup. All final textures in diffuse, displacement, specular, and gloss formats are included, along with a PSD file containing post-production layers. The texturing process was done entirely in Mari. You can view this in Mari if you have it installed. The Photoshop file contains only the post-production process. All final textures are in TIFF or EXR format. A topology for animation isn't prepared since this model is solely for rendering purposes. Software requirements include: Autodesk Maya 2017 update 5 Pixologic Zbrush 2018 The Foundry Mari 4.1v2 Adobe Photoshop CC (2017) 19.1.4 Chaos Group Vray 3.52.03 (all materials in the Maya file are VRay mats) If you don't use Maya, you can import a low-poly OBJ and set up your own render, but without Maya, hair, eyebrows, etc., won't be visible. Hipoly head: 12.2 million poly Lowpoly head: 190688 poly + UV Head textures are in 8k: Displacement.exr (32-bit) Color.tif Spec.tif Gloss.tif Eye textures are in 4k: Eye_iris.tif Eye_sclera.tif Eye_mask.tif Each eye has two objects: an inner sphere for the eyeball and an outer sphere for the cornea. The mask texture shows where the iris and sclera are. X-gen hair includes: Long hair Eyebrows Eyelashes Beard (stubble and fluff were drawn in Photoshop) Some post-production was done in Photoshop, including noise reduction, color correction, eye editing, little hair editing, drawing stubble and fluff, and highlights editing. You can find all layers in the PSD file. I'm unable to share HDR textures since they belong to their owner, so you'll need to load your own HDR texture into a node named Dome1 or turn off Dome light. Extract the archive Textures to the folder Robert_Downey\Sourceimages and don't forget to set this project up in Maya. Remember to turn on the plugins vrayformaya.mll, xgenVRay.py, xgenToolkit.mll, hairPhysicalShader.mll, and OpenEXRLoader.mll in Maya. To import Robert_Downey_mariArchive.mra into Mari, simply click the "Open archive" button on the project window.

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