
Napkin dispenser 1
3docean
Napkin Dispenser 3D Model, a standout in my extensive collection. This model comprises three intricately designed objects: napkins, frame, and plastic, all expertly parented to ensure seamless interaction. Each component boasts its own unique non-overlapping UV Layout map, Material, and PBR Textures set, making it production-ready for any 3D project. The geometries of this model are crafted with precision, featuring only quads (no tris/ngons) and devoid of poles. This makes it a delight to customize, as the UV-unwrapped geometries allow users to create or modify textures using the provided UV Layout maps in PNG format with alpha. Each element within the package – objects, materials, and textures alike – is assigned a descriptive name, ensuring that every aspect of this model is easy to navigate. This meticulous approach has been implemented across all aspects of the model's creation, from its initial design in Blender 3D 2.79 (utilizing Cycles materials) to its exportation as an OBJ and FBX file. Materials and textures were crafted using Substance Painter and are optimized for PBR, V-Ray, Unity, and Unreal. For a comprehensive visual representation, I have included 11+ promotional images within this description: - Images 1 through 6 showcase the model rendered in Cycles (Blender 3D 2.79) - Images 7 and 8 depict wireframe views - Images 9 and 10 are screenshots from the Blender 3D scene, highlighting the UV Layout - Additional images include UV layouts (at least one) The format of this model includes FBX, OBJ files, alongside a BLEND file for Blender 3D 2.79 with Cycles materials, and PNG files with alpha for textures. This 3D model consists of three meshes, three PBR Materials, and UV-unwrapped geometries (with non-overlapping UV Layout maps provided), along with UV-mapped Textures. UV Layout maps and Image Textures are of high resolution at 2048x2048 pixels. The PBR Textures were made using Substance Painter for maximum compatibility across various rendering engines or game engines, including Cycles for Blender 3D, Vray for 3D Studio MAX, Unity 5 Standard Metallic, Unreal Engine 4, and generic workflows for Spec Gloss and Metal Rough. This model is uniform in scale (with scaling applied in Blender 3D), making it easily integrable into any project. Furthermore, I have included a PBR Multi-Engine Textures Pack, featuring textures optimized for: - Cycles for Blender 3D: Base color, occlusion + roughness + metallic + alpha, and normal - Vray for 3D Studio MAX: Diffuse, reflect, reflection glossiness, and normal - Unity 5 Standard Metallic: Albedo + transparency, metallic + smoothness, and normal - Unreal Engine 4: Base color + alpha, occlusion + roughness + metallic, and normal This comprehensive set of textures ensures seamless integration into various 3D modeling software or game engines. It's worth noting that the primary renderings for this model were made in Blender 3D 2.79 using Cycles with an HDR Environment Texture Image, which is not included in the package. A Sketchfab preview is available at: https://sketchfab.com/3d-models/napkin-dispenser-1-cee1501cc54140128557d3c0ab5487ad
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