Mystic-Realm's TZP - Thematic Zone Play Collection 1

Mystic-Realm's TZP - Thematic Zone Play Collection 1

myminifactory

Dungeon Angar Themed Zone The idea behind the terrain is the disc is divided up into 3 zones - Contact Zone, Range Zone and Outside Zone. Contact Zone - At the center of TZP is a 6 inch area where the action is.  This includes dialog, snooping, pick pocking, disarming or setting traps and melee combat. Range Zone - This zone surrounds the contact and creatures in the range zone can see the action, cast spells, shoot arrows, huck hatchets, spears and chuck explosion potions into the center zone. They can not be hit by melee characters inside the contact zone nor can they hit with melee unless they move into the contact zone.  Good spot for casters and archers. Outside Zone - Any players or creatures in the outside zone can not see or hear the Contact Zone. They may be able to see the Range Zone if the game master allows it. The TZP Zones are about 17.5 inchs wide and the centers are exchangable.  This gives a little more more in terms of stylized look plus when the center is removed top is removed the base becomes a rift in the forest, a cellar in a tavern and a pit in a dungeon. † Includes † An’Gar Dungeon Zone An’Gar Accessories  Occlo Tavern Zone Occlo Accessories Riftwood Wilderness Zone Riftwood Accessories

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