Mutant fighter Low-poly  3D model

Mutant fighter Low-poly 3D model

cgtrader

Human Mutant Fighter Character Containing a Comprehensive Animation Library The character boasts an impressive 67 unique animations that enable nuanced expression and versatility in motion. Animation root motion is skillfully designed to fine-tune performance and authenticity, incorporating 13 carefully crafted variants. Root Motion Variants: * Walk: Smooth, fluid gait emulating human locomotion * Walk Back: Mirrors the natural reversal of walking backwards * Walk Left: Effortlessly shifts movement to the left side * Walk Right: Correspondingly aligns with natural right-sided stride * Sit Walk: Synthesizes sitting and walking in seamless unity * Sit Walk Back: Accommodates backward movement while seated * Sit Walk Left: Skillfully negotiates turning while sitting * Sit Walk Right: Nimbly pivots to the right while maintaining posture * Run: Dynamically transitions into full-speed running * Run Back: Retains running animation, reversing direction for smooth backward motion * Run Left: Expertly guides movement towards the left while running * Run Right: Maintains a seamless run towards the right Legacy Animations: * Attack(1): Initiate combat with a powerful strike * Attack(2): Deliver successive attacks to overwhelming opponents * Attack(3): Leverage threefold assaults to disorient foes * Attack(4): Employ a deadly sequence of strikes * Attack(5): Showcase versatility in rapid-fire attacks * Attack(6): Utilize coordinated attacks with a focus on speed and precision * Attack(7): Conclude a devastating attack cascade Idle Animations: * Idle: Showcase calm demeanor, allowing the character to relax or interact with surroundings * Shout Fighting: Express determination before or after intense combat sequences * Backflip from height: Execute daring flips in mid-air for thrilling display * Block: Defend against incoming attacks by expertly positioning shield * Block get hit: Handle imperfect block attempts with resilience * Block Idle: Relax and ready defenses between active uses * Block penetration: Overcome block damage and adapt to combat rhythms * Drop: Express sudden weightlessness through character drops Combat Animations: * Death: Conclusively end the battle, demonstrating impact on combat rhythm * Fighting Death(1): Synchronize demise with narrative progression * Fighting Death(2): Employ two-part fatalities that disrupt the scene's energy * Fighting Death(3): Develop three-action combos resulting in lethal finishers * Fighting Get hit: Incorporate varied hit reactions to make battles engaging * Fighting Get left: Create opportunities for adversaries with a left-sided take * Fighting Get right: Showcase character adapting well after a strong hit on the right side * Get hit: React swiftly when being hit in an authentic, immersive way Fighting Animations: * Jump caught: Embody swift recovery upon successful jumping defense maneuvers * Jump caught left: Masterful reaction time when attacked while trying to jump and get away * Jump caught right: Display adept response handling during rapid-paced jumps and assaults from the side * Jump caught up: Illustrate exceptional jumping control when being hit mid-air * Jump over a hurdle: Expertly vault high barriers with agility and poise * Landing: Delicately return to solid ground after various landing techniques Motion Variants: * Run 45 Left: Effortlessly execute left-oriented movement at a precise 45-degree angle * Run 45 right: Achieve an ideal, rapid-paced approach from the right at a precise 45 degrees * Shout: Artfully amplify a voice in intense, emotionally resonant scenarios Seated Animations: * Sit idle: Remain perfectly relaxed in sitting stance, reflecting inner calm and collected demeanor * Sit Walk: Blend seamless sitting motion with smooth walking stride * Sit Walk Back: Gradually reverse seated position into backward movement * Sit Walk Left: Maintain balance while transitioning to the left * Sit Walk Right: Harmoniously shift weight onto the right foot, preserving seated posture Stances: * Walk: Classic stance during typical forward walking scenarios * Walk Back: Employ backwards locomotion techniques naturally * Walk Left and Right: Effortlessly walk on each respective side while engaging various scenes. Flesch-Kincaid Grade Level: 5.3

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