Mushroom Staff

Mushroom Staff

sketchfab

My entry to the #MushroomChallenge is finally here! I had an absolute blast working on this project, and I'm really proud of what I've accomplished. Unfortunately, due to time constraints, I couldn't take my work to the next level like I would have liked, but I decided to post it anyway since it's already overdue. I hope you guys will love it just as much as I do! To be honest, I'm a bit worried that I might have messed up the posting process for the monthly challenge , but fingers crossed everything goes smoothly. Here's a breakdown of my workflow: First, I sculpted the mushroom in Blender 2.8, then moved on to retopo and UV layout in 3dsmax. After that, I headed back to Maya to fix some issues, followed by texturing and baking in Substance Painter. Finally, I made some last-minute adjustments in Maya. I know it's a bit of a convoluted workflow , but hey, it got the job done!

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