Multivues pinkplanet photo framehouses the world 3D model

Multivues pinkplanet photo framehouses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13 software, which then converted it to various other 3D formats. The native format is .skp, while a 3ds Max 2016 scene is available, rendered with Vray 3.00 from CATALOGUE 2014, featuring vibrant colors, this photo frame will bring a cheerful touch to any child's room. With five frames of different sizes, it showcases the most beautiful portraits in style. Decorative small pompoms adorn the top and bottom frames, making it easy to customize one's favorite pictures. Discover also the photo frame multivues Angelique. Dimensions (in cm): H 48 x L 48, Reference: 143124, Price: €29.99, Polygons: 207. Textures can be found within the .skp file. Here is a step-by-step guide on how to extract these textures from the .skp file: If you have one of the following software installed, extracting textures becomes a breeze: 1. Sketchup (Free): Simply export the image as your preferred 2D file format under File/Export/2d Graphic. Alternatively: a) Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae). Click on Options and ensure that Export Texture Maps is checked. You will find all textures in a folder next to the exported .dae file. 2. C4D (A trial version is sufficient): When importing the .skp file into C4D, you will automatically have a folder with textures alongside the .skp file. 3. 3ds Max: When importing the .skp file into 3ds Max, it saves texture files to the ..\3dsMax\scene/assets/images directory. You can also export an FBX file with Embed Media selected, which will generate a textures folder along with the FBX file. 4. Rhinoceros 3D (A trial version is enough): Import the .skp file into Rhinoceros 3D and open the Material Editor (Panels -> Material editor). Select any material with texture applied and click on the Texture name in the Textures section, followed by the three-dot button. This will reveal all textures in the ..\AppData\Local\Temp\embedded_files directory. You are now free to copy and paste these textures to your preferred location.

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