
Multiples white chair39s houses the world 3D model
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This 3D model was originally designed with Sketchup 8 and later converted into all other formats compatible with 3D technology. The original native format is .skp, while a scene created using 3ds Max 2016 has been used for rendering with Vray 3.00. CATALOGUE 2015 Reference number: 146 299 Dimensions in centimeters are as follows: Height - 84 cm, Width - 41 cm, and Price Reduced Depth - 52 cm Weight is approximately 4 kg. This is a re-release of the chair designed by Joseph Mathieu. Its unique style and design give it an extra flair to any space. The chair looks great either around a table or in a modern office setting, due to its versatile white color. The deco design provides multiple color options, making it an ideal addition to various settings. Our advice is to pair this chair with the light blue Multipl's chair for a perfect match of freshness and style.\n\nPrice: 109.90 Euros Polygons in this model total 921 Textures can be located within the .skp file If you have access to one of the following software, extracting textures becomes easy simply follow these guidelines:\n\nSketchup (completely free) Simply export the image as a choice of your 2D graphic under File -> Export - > 2d Graphic drop-down option Alternatively,\n\nGo to File -> Export -> 3D Model. Save it as COLLADA File (* .dae file. In Options make sure Export Texture Maps is selected. Move to exported location in the directory there should be a folder containing all textures within.\n\nC4D (trial version is enough) Importing the .skp file automatically creates a new folder next to it, including all necessary textures\n\n3ds Max Imported files from 3ds Max are located at 3dsMax scene assets images in ... You can also export fbx with embed media selected option, creating another folder with embedded media.\n\nRhinoceros 3D Importing the .skp file opens up Material editor panel (select any material), then you click on the texture name - open dot icon. This gives you a list of all available textures which should be found at .. AppDataLocalTempembedded_files location
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