Multipl 39s chair blue houses the world 3D model

Multipl 39s chair blue houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 before being converted into various other 3D formats. Its native format is .skp, with a 3ds Max scene in version 2016 and rendered using Vray 3.00 CATALOGUE 2015 Reference Number 146300 Dimensions are (cm): H 84 x W 41 x PR 52 Weight: 4 Kg With its lovely blue hue, this metal chair folds down into a plush interior. This beautiful blue chair can add a touch of elegance around a dining table or in an office setting, providing a comfortable seat for users. Its decorative design is unique and colorful, showcasing its vintage weathered look. You will appreciate: its distinctive, slightly faded appearance, which adds to its aged charm.\n\nThe textures for this 3D model can be found within the .skp file itself\n\nWant to extract textures from your .skp file?\n\nIf you possess one of the following software packages, it is simple. Just follow these easy-to-follow guidelines:\n\nSketchup (Completely Free)\n\nSimply export the image as a 2D file under File/Export/2d Graphic - drop down option.\n\nAlternative method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Even the trial version will suffice)\n\nImporting your .skp file into C4D automatically generates a folder with textures adjacent to the .skp file.\n\n3ds Max\n\nWhen importing your .skp file into 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can locate these textures there or even export an fbx file with embed media option selected (in export dialog window), so a folder of textures is generated automatically together with the fbx file.\n\nRhinoceros 3D (Even the trial version will work)\n\nImport .skp into Rhinoceros 3D. Open material editor (Panels->Material editor). Choose any material that contains texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, which should be located in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you prefer.

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