
MULTICO blue floor cushion houses the world 3D model
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This 3D model was originally crafted with Sketchup 13 and subsequently converted into multiple other 3D formats. The native format is .skp, while 3dsmax scene files are saved in version 2016 of 3ds Max software. Rendering of images takes place using Vray 3.00. Create a cozy color-top relaxation area with the Blue floor cushion. Emerging from a beautifully distinct lagoon blue, this outdoor cushion trend boasts high water resistance levels. Perfectly suited for poolside, this blue ottoman will create an immediate visual impact. Paired with either a Rose, Orange, Yellow, or Green beanbag, this polyester cushion brings bright colors to your outdoor living space. Size specifications: Height 152 cm x Width 132 cm; weight of the item is approximately 2 Kg. Available at HOUSES FURNITURE WORLD, newest addition in 2012; Reference Number: 122358. Price: 49 €. Polygons count: 96 Textures can be found embedded within the .skp file To extract these textures from a .skp file: If you have any of the following software, follow the given guidelines to extract textures: Sketchup (completely free) Export an image as your desired choice of 2D file under the option provided: File/Export/2d Graphic Another approach: Export it as a COLLADA File (*.dae) from File -> Export -> 3D Model. Ensure that "Export Texture Maps" is checked within the export options. In the exported file location, there should be a folder containing all textures. C4D (Trial version sufficient) When .skp file is imported into C4D, a new folder automatically gets created next to the .skp file with the textures 3ds Max When you import .skp file in 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can locate textures here as well; alternatively, export fbx file with embed media option selected (in export dialog box), so that a new folder of textures gets created alongside the exported fbx file Rhinoceros 3D (Trial version sufficient) Import .skp file in Rhinoceros 3D. Open up the Material editor (Panels->Material editor). Choose any material with texture applied to it, then click on its name (in Textures section), and you will be able to view all textures in ..AppDataLocalTempembedded_files directory.
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