MPT-76 Battle Package Low-poly 3D model
cgtrader
This model is based on the MPT-76 rifle. Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file. Materials found in the Blender, Unreal and Unity files are already set up with textures and materials. Unity and Unreal files come with scenes found under 'assets' for Unity and 'contents' for Unreal, making it easy to load and get started. Correct parent hierarchies are set up in all scenes for seamless integration. Blender file comes with textures and materials pre-set, just save the model and texture folders as MPT 76 in 'Documents', and it's ready to use. High quality models have been optimized to reduce poly counts, making them suitable for various platforms while retaining detail. No complex shapes or Ngons can be found in this collection, making them easier to manipulate and work with. Blender file includes original polygonal meshes instead of triangular ones, offering a unique set of advantages when compared to others. Models include: -MPT-76 (rifle/dmr/carbine), a fully detailed part with 8 sections for smooth animation (chasis; mag; bolt; charging handle; selector switch; dust cover; front sight and rear sight); both high-resolution 4K and low-res 2K textures available in black, dark earth and desert tan variants, totaling 19 149 tris and 10 186 verts. -Carry Handle: comes with separate sections for animation; low-resolution texture, available in three colors; total of 796 tris and 432 verts. -Scope: high-definition model made from individual parts; features detailed high-quality texture (1K); black and desert tan variants available; consisting of 2 624 tris and 1 332 verts. -Holographic sight: a sleek high-detail sight, textured at 2K for crisp definition; colors - black and desert tan, comprising of 6 652 tris and 3 527 verts. -Bipod: versatile tool broken down into individual parts; easy to manipulate in animations (body; left leg upper, lower, right leg upper, lower); textures made available in two versions, consisting of a total of 1K texture file, dark earth or black options; 6 206 tris and 3 171 verts. -Grip-pod: broken into manageable parts (hinge, body; both left and right legs); high-definition texture, consisting of four detailed low-res files totaling around 2 textures combined. A perfect addition for smooth animations; with total tris standing at a little more than 1K plus several small pieces and vertices that are below a certain value; black or desert tan variant available; containing 6 smaller elements which all together sum to an extremely versatile model totaling in just above one thousand tris. Verts at three hundreds and sixty plus units for animation friendly movement in scene with good efficiency, total number: around four hundred units. In this versatile scene the foregrip becomes even more essential due to low count number that results smooth and high efficient interaction; texture provided consists of just one very low definition (low poly). This adds up beautifully to model count consisting 9 sections including base foregrip in a rather simplistic form adding only sixty-four plus some extra pieces or around 1k for the small additional part at very few polygons making this incredibly smooth as compared. -7.62X51mm bullet: consists of shell head and shell; featuring textured sides; color is black or tan with the addition of two high-res texture versions each side; tris come out to approximately five hundred and thirty with three-hundred nineteen for every piece totaling eight seventy four points which include 3 models at nearly same vert and low poly points value that equals 17 point less compared overall model that also has added efficiency and accuracy due smooth shape. -Silencer: the small detail is available in both two very basic dark colored texture variations of a 480-tris high detailed, containing tris for each part combined (242 plus some units); used to give an amazing visual appeal or to serve purpose for low visibility making animations realistic by hiding behind parts that can fit in tight spots. Textures provided for each piece: metallic material set, mixed occlusion height maps as the three other materials are ambient light map - metallic roughness (heights openGL) and mixed normals maps for depth information as holographic sights possess emissive maps also with opaque; these textured elements will give high details at minimal memory requirement allowing designers, modellers, game makers use the given tools without compromising performance on hardware requirements
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