MotorBike  Low-poly 3D model

MotorBike Low-poly 3D model

cgtrader

Designing a Motor Bike Chopper Model from Scratch with Native Maya Tools I'm creating a custom motor bike chopper design using only the native tools within Maya, ensuring complete control over every aspect of the model. This approach allows me to fine-tune the design and achieve precise results. First, I'll create the base geometry of the motor bike chopper using Maya's polygon modeling tools. Once the initial shape is established, I'll use a combination of extrusions and bevels to add detail and define the overall form of the vehicle. Next, I'll focus on adding surface details such as textures, normal maps, and specular maps to give the model a realistic look and feel. This involves importing high-poly models created in software like 3ds Max or Cinema 4D, which will serve as a starting point for my own low-poly implementation. To ensure the model is optimized for game development, I'll export it in FBX format with ASCII representation for further editing within gaming engines like Unity. For cartoon shows and animations, OBJ files with ASCII representation will be used to maintain maximum flexibility during post-processing stages. Throughout this process, I'm utilizing Arnold 4.0, a powerful rendering engine that enables me to achieve high-quality visuals with ease. Its ability to handle complex scenes and detailed models makes it an ideal choice for both game development and cartoon productions. Upon completion of the model, I'll apply various materials and textures to enhance its visual appeal. These materials will be designed to respond realistically to different lighting conditions, resulting in a highly convincing and immersive experience for the viewer.

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