Mosin Nagant-ish Rifle

Mosin Nagant-ish Rifle

sketchfab

First Attempt at Texturing with Quixel Suite I'm still getting used to the layout and interface of Quixel Suite, but I've managed to create a decent-looking texture. The first thing that caught my attention was the Material Editor tab - it's where all the magic happens. I started by creating a new material and adding a base color layer. The Color Picker is pretty straightforward, with options for RGB and HSV settings. Next, I added a Metallic Roughness layer to give my material some depth. This allowed me to control both the level of reflectivity and surface roughness. It's amazing how much it enhances the overall appearance of the texture! Moving on, I experimented with the Anisotropic settings, which helped create a more realistic metal look. Then, I added some subtle Normal Mapping using the 3D Viewport. This added a great deal of detail to my material without overwhelming it. I also explored the use of Bump and Displacement maps, but decided not to include them in this initial attempt. Lastly, I tweaked the settings for Ambient Occlusion and Lighting - these really brought out the texture's nuances. Overall, I'm pleased with how my first texture turned out using Quixel Suite. It took some experimentation, but I was able to achieve a decent-looking result.

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