Moscow City 3D model
cgtrader
3D representation of Moscow City, Russia, accurately modeled using 2019 map data. Real-world objects, such as roads, railways, land, water, and buildings, are carefully crafted to match their real-life counterparts. Note that random buildings, varying in height, are added to areas where complete data is unavailable. Properly structured hierarchy and organization ensure a clean and logical grouping of real-world objects. Objects are accurately named and utilize suitable materials, while maintaining a flat UV map with proper unwrapping for most elements. Some objects may employ cubic mapping. Buildings are directly extracted from real-world data, and randomly added to areas where partial data is available, particularly where height details are lacking. Scene groups/objects include: Aerialway Airway aerodrome apron taxiway terminal Barrier Boundary Building Random apartments farm hotel house detached residential dormitory terrace houseboat bungalow static_caravan cabin commercial office industrial retail etc. Highway motorway trunk primary secondary tertiary unclassified residential motorway trunk primary secondary tertiary living street service pedestrian track bus guideway escape raceway road Paths footway bridleway steps cycleway construction proposed rest area Historic Landuse commercial construction industrial residential retail Manmade bridge Natural wood tree_row tree scrub heath moor grassland Place Railway abandoned construction disused funicular light_rail miniature monorail narrow gauge preserved rail subway tram tourism Waterway river riverbank stream wadi drystream canal drain ditch fairway dock boatyard dam weir streamend waterfall lockgate All layer/groups can be easily hidden for improved visualization, and due to the minimal details, scenes can be quickly loaded. Materials are easy to modify, and adding textures is simple thanks to unique materials provided for each section. Map data courtesy of OpenStreetMap contributors Scene scale: 1:1 Unit: cm No elevation data available. Bridges serve as placeholder meshes with varying height and shapes in real-world models. Building heights are accurate where such data exist, but elsewhere, randomly extruded shapes are used due to lack of data. Cross bridges and underpasses can be defined using provided bridge data, while tree and vegetation data is also included for easy addition.
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