
Moscow City 100x100KM September 2020 3D model
cgtrader
Here is a 3D representation of Moscow City using 2020 map data. Roads, railways, land, water, and buildings are created with real-world information. Real-world buildings are accurately placed and resemble their actual counterparts to some extent. Note that random buildings (of varying heights) have been added in areas where real-world data is not available. The scene's hierarchy is clean and properly organized according to the type of real-world objects. Each object and material has a proper name. Buildings are extracted from real-world data, while random buildings are added to some areas where real-world data is partially available (missing height details). The scene includes the following groups/objects: Aerial ways Airways * Aerodrome aprons * Taxiways * Terminals Barriers Boundaries Buildings * Randomly placed apartments, farms, hotels, houses, detached residential buildings, dormitories, terrace houses, houseboats, bungalows, static caravans, cabins, commercial offices, industrial buildings, retail stores, and more. Highways * Motorways * Trunk roads * Primary roads * Secondary roads * Tertiary roads * Unclassified roads * Residential streets * Living streets * Service roads * Pedestrian paths * Tracks * Bus guideways * Escape routes * Raceways * Roads * Paths * Footways * Bridleways * Steps * Cycleways Historic features Land use * Commercial areas * Construction sites * Industrial zones * Residential areas * Retail stores Man-made structures * Bridges Natural features * Woodlands * Tree rows * Trees * Scrubs * Heath * Moorland * Grasslands Places Railways * Abandoned railways * Construction sites * Disused railways * Funiculars * Light rail * Miniature railways * Monorails * Narrow-gauge railways * Preserved railways * Subways * Trams * Tourist attractions * Power plants * Water features * Waterways * Rivers * Riverbanks * Streams * Wadis * Dry streams * Canals * Ditches * Fairways * Boatyards * Dams * Weirs * Stream ends * Waterfalls * Lock gates This scene can be easily customized by hiding any layer or group for better visualization. Due to its small size and minimal details, it can be loaded quickly. Materials can be easily changed and altered, and textures can be added with ease, thanks to the unique materials available for each section. The map data used is from OpenStreetMap contributors. The 3D scene scale is 1:1, and the scene unit is centimeters.
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