Moose Male 3D model
cgtrader
This is a top-notch male moose model, featuring multiple high-definition maps, rigging, animation, and fur. The skin and the hair maps of the horns are crafted separately to create an incredibly realistic character. This exceptional model was designed by Blender and rendered by Cycles renderer in real-world scale. Introduction: The model consists of 9 meticulously created objects: body, horn01, horn02, tears, lacrimal glands, pupils, scleras, oral cavity, and tongue. Polygon Count: Body: 25,769 vertices, 25,730 polygons Horn01: 5,516 vertices, 5,494 polygons Horn02: 3,688 vertices, 3,663 polygons Tears: 516 vertices, 512 polygons Lacrimal glands: 468 vertices, 464 polygons Pupils: 1,028 vertices, 1,088 polygons Scleras: 1,156 vertices, 1,216 polygons Oral cavity: 9,418 vertices, 9,326 polygons Tongue: 1,535 vertices, 1,516 polygons Total: Vertices: 45,406 Polygons: 45,346 Project format: Blender, OBJ file The model comes with a comprehensive set of maps: Moose_Male_Body_BaseColor.png (4096x4096) Moose_Male_Body_ID.png (2048x2048) Moose_Male_Eye_BaseColor.png (2048x2048) Moose_Male_Head_Hair_BaseColor.png (4096x4096) Moose_Male_Head_ID.png (2048x2048) Moose_Male_Head_Skin_BaseColor.png (4096x4096) Moose_Male_Horn01_BaseColor.png (4096x4096) Moose_Male_Horn02_Hair_BaseColor.png (4096x4096) Moose_Male_Horn02_Normal.png (4096x4096) Moose_Male_Horn02_Skin_BaseColor.png (4096x4096) Moose_Male_OralCavity_BaseColor.png (4096x4096) Rigging Introduction: The model features a fully customized armature system created in Blender, allowing for seamless animation and control. The following controllers were manually crafted to create realistic postures and animations: CTR_Root: controls the entire model CTR_gravity: adjusts the body's center of gravity CTR_B_neck: customizes the neck rotation with toggleable attributes CTR_IK_head: moves the head and stretches the neck CTR_IK_gape: opens the mouth CTR_Eye_Root: rotates the eyes CTR_ear.000.L-CTR_ear.003.L: controls ear rotation CTR_B_Spine: moves and rotates the torso CTR_M_Spine: moves and rotates the belly CTR_breath: animates breath on the belly CTR_Tail_FK.001-005: rotates the tail CTR_F_leg.L/R: IK controllers for forelegs CTR_B_leg.L/R: IK controllers for back legs CTR_F_Leg_IKFK.L: switches leg IK/FK with non-seamless attributes Each toe has a separate controller, allowing for precise animation control. Additionally, face rigging enables the creation of expressions such as winking, nostril dilation, and contraction. Animation Introduction: The model features 253 frames of non-loopable watching animation at 30 FPS 300 frames of non-loopable eating animation at 30 FPS 22 frames of loopable trotting animation at 30 FPS 340 frames of loopable walking animation at 30 FPS
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