Moonshine
sketchfab
The models are done in Maya. I did the highpoly for the character in ZBrush Core and reduced the mesh with Instant Meshes. Reducing the mesh with this software has saved me a lot of time. However, the edge flow could have been better with a manual retopology. The base mesh is from here. The textures are made with Substance Painter and the shadow maps were created with Blender.
Download Model from sketchfab
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