Montmartre suspension Houses of the world 3D model

Montmartre suspension Houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to other 3D formats entirely. Native format is .skp, 3dsmax scene is 3ds Max 2016 version rendered using Vray 3.00 To illuminate a classic decor while introducing modern trends, discover the chandelier 5-arm gray Montmartre. This wood chandelier achieves a successful marriage between weathered and slightly bleached suspension and gray lampshades giving you soft and pleasant light. If natural shades for lampshade chandelier are needed, discover flax colored chandelier instead. Size: 50 x 67 x 67 cm in dimensions, weight: 7 kg. www.maisonsdumonde.com/BE/fr/produits/fiche/lustre-montmartre-gris-111553.htm\nRef. 111553 Price: €159\nPolygons: 29,706 \nTextures are located inside the .skp file.\nExtracting textures from a .skp file can be straightforward with some specific software available. The process is as follows for certain programs.\nFor users with Sketchup, the operation can be done freely and effortlessly by following these guidelines.\n1) Export the image under File/Export/2d Graphic drop down option as 2D file choice.\nAn alternative way:\n\nOpen your .skp file through a software of your preference and export it to COLLADA Files (*.dae).\nThe Options button allows checking on 'export Texture Maps'. After exporting, the COLLADA File goes into a new location containing the exported file with its textures in a folder called similarly as the COLLADA file itself.\nWith C4D (having Trial version enough), the task becomes much easier and is automatically done upon .skp import by generating an image directory near the imported 3ds Max. This helps keep it organized in order, no extra setup or configurations necessary at all.\nThe software used was Sketchup's own version (free), which exported image to COLLADA files (*.dae) after exporting process has started following certain instructions within user-friendly GUI environment making task relatively simple & less painful as possible considering nature complex operations like rendering 3D graphics on such platform today; With Rhinoceros 3D having trial versions too - same results observed from what other tools gave, textures are readily accessible under 'Panels-Material editor', open it then click three dots beside texture name to see entire list within a newly opened window appearing afterwards located in AppDataLocalTempembedded_files directory.\nFree to move these around folders desired anytime!

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